A post-apocalyptic tale of lonely robots.

They Will Not Return scored 22nd out of 77 entries in the 2018 IFComp.

If you enjoy my writing, you might want to check out my other games or my novel.

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(23 total ratings)
AuthorJohn Ayliff
GenreInteractive Fiction
Made withTwine
TagsPost-apocalyptic, Robots, Text based, Twine
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
LinksHomepage

Development log

Comments

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I enjoy your games John . Particularly like seedship. And I'm impressed with this game as well. I would like it if you added more content to seedship lol iv done over 100 games on the Google play app version.

Very well written. I loved it.

Great fun! Someone mentioned this on Reddit as an example of a way to navigate larger maps in IF. I took a look as I'm exerimenting with more advanced navigation concepts, but, coincidently, this game (with its naive server robot) is on the same wavelength as my IFComp2020 entry. I'd love if you checked it out - if you're playing this year's entries (Red Radish Robotics). Otherwise, the game will be uploaded to itch after the competition - early Nov. I'll check out your others soon as well.

Thanks! I had no idea this game was being used as an example of anything. I don't know if I'll have time to review IFComp games this year but if I do I'll check yours out.

Great! It was just a comment on a thread, so I guess it was someone who had enjoyed your game and remembered it as a good example of the choices-within-sentences style. I'm working on developing free-roaming grid-based navigation with moving enemies, so it wasn't what I was looking for, but I was struck by the similarities in genre to my first game and enjoyed it very much nonetheless!

Just did a bunch of poking around and discovered the policebot option, there's an error where if you try to delete the police bot's memory it deletes QT's instead!

Thanks for pointing that out! I've uploaded a new version that fixes that.