In the dystopian future, cyborgs have been stripped of their rights and treated as property. You find yourself owned by an entertainment company and forced to fight other cyborgs in brutal arena matches. Choose your badass cyborg body and your ridiculous cyberpunk weapon, and face off against your opponent in the Cyborg Arena!

Rated 4.7 out of 5 stars
(10 total ratings)
AuthorJohn Ayliff
GenreInteractive Fiction
Made withTwine
TagsCyberpunk, Dystopian, Sci-fi, Text based, Turn-Based Combat, Twine, Violent
Average sessionAbout a half-hour


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10/10, thank you for making this + i cannot believe you ALSO made seedship, i played that game a few years back and loved it


Thank you!

!! :D

"If fighting is sure to result in victory, then you must fight!" Carl said that, and I'd say he knows a little more about fighting than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the arena of honor.

I enjoyed this. I've got one ending so far. I've noticed at the moment, it's just one opponent. However, will there be anymore? It feels liky my ending was more of a cliffhanger, as I carried my opponent into the bay and the announcer was still talking.

I always intended this game to just one fight with one opponent--an interactive short story rather than an interactive novel. There are other endings depending on your choices and the outcome of the fight, though. Glad you liked the game!


Seems like it has issues on Firefox.


This is probably happening because you've got Firefox configured to disable cookies. Twine games like this one require cookies to function.

Ah, interesting. Given that, I tried the game again with Privacy Badger turned off, and it worked fine. Privacy Badger is a browser plugin from the EFF that normally blocks trackers. It looks like this game sets off-site cookies, which Privacy Badger assumes are for tracking.

Same for me, on Vivaldi. Cookies are allowed, though. It is some privacy setting I cannot find or disable, not sure what exactly.

It is sad that the Twine or Sugarcube authors ignore this problem, though it exists for years and people regularly report it on the Twine discord. I can access local storage fine, and other websites/games can do to, e.g. Paperclip AI. It should be possible for Twine to get it right, too.

John Ayliff, your game Seedship does work fine though. Is the difference that you do not use any save features there?

Sorry for the rant, it’s just so unnecessary and disappointing.


I don't know why this game would have the problem if Seedship doesn't. If you had cookies disabled and have just enabled them, try clearing your cache and reloading this page? Both games use the save features in the same way, and in any case I think this problem is to do with how Sugarcube stores the current game state, not the save system.

I agree, it would be nice if Sugarcube could at least show a "you need to enable cookies" message rather than an incomprehensible error.

You are correct, it is indeed cookies, especially 3rd party cookies. Not sure why Seedship worked in first place, but may be possible I played it on your website, not on itch.

So if anyone else is having this problem: Click the lock icon infront of the URL in the adress bar, go to “Cookies”, then select and allow the one containing “” (that’s for vivaldi and probably works for other chrome-based browsers).

Thanks for the helpful hint and sorry again for ranting about SC on your games’ page! :D